u-turn
academic work · design system · 2025
problem
car vs. public transport is one of the most polarizing debates in urban mobility – yet most arguments stay abstract. people know the statistics but rarely feel the trade-offs of either choice in a visceral way.
idea
turn the debate into a game. two teams compete head-to-head in a spatial installation – one drives, one rides public transport. both face real obstacles. the winner is decided by play, not opinion.
solution
a room-sized immersive board game splits visitors into two sides. the car team deals with traffic jams and parking costs; the public transport team navigates route planning and delays. microcontrollers, reactive sound and lighting, and „event cards“ played by opponents make every trade-off physically felt – not just discussed.
credits
- role
- creative direction, graphic design, documentation
- production
- jakob schmid
- creative direction
- felin jokuszies, marco pröfrock
- graphic design
- marco pröfrock
- medientechnik
- jakob zill, leon marschollek, markus walter, jakob schmid
- sound
- michael baumann, jakob zill
- light
- lukas sabo
- social media
- philine-marie heinrich, meg löffler
- editing
- marie grob, marco pröfrock
- bühne
- all
- supervision
- prof. ursula drees, moritz stuhlfauth, nadja weber
- typeface
- neue serie57
- awards
- adc talent award 2026 · 1× merit
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