u-turn

academic work · design system · 2025

problem

car vs. public transport is one of the most polarizing debates in urban mobility – yet most arguments stay abstract. people know the statistics but rarely feel the trade-offs of either choice in a visceral way.

idea

turn the debate into a game. two teams compete head-to-head in a spatial installation – one drives, one rides public transport. both face real obstacles. the winner is decided by play, not opinion.

solution

a room-sized immersive board game splits visitors into two sides. the car team deals with traffic jams and parking costs; the public transport team navigates route planning and delays. microcontrollers, reactive sound and lighting, and „event cards“ played by opponents make every trade-off physically felt – not just discussed.

credits

role
creative direction, graphic design, documentation
production
jakob schmid
creative direction
felin jokuszies, marco pröfrock
graphic design
marco pröfrock
medientechnik
jakob zill, leon marschollek, markus walter, jakob schmid
sound
michael baumann, jakob zill
light
lukas sabo
social media
philine-marie heinrich, meg löffler
editing
marie grob, marco pröfrock
bühne
all
supervision
prof. ursula drees, moritz stuhlfauth, nadja weber
typeface
neue serie57
awards
adc talent award 2026 · 1× merit

films

u-turn – image 1u-turn – image 2u-turn – image 3u-turn – image 4u-turn – image 5u-turn – image 6u-turn – image 7u-turn – image 8u-turn – image 9u-turn – image 10u-turn – image 11u-turn – image 12u-turn – image 13u-turn – image 14u-turn – image 15u-turn – image 16

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